These 2 optional rules can be used in my Patton’s Finest game by Microgame Design Group, or Revanche! by Schutze Games.  Enjoy!  Paul Rohrbaugh

15.4 The Maquis.  The French underground (Maquis) were quite active during the Arracourt battles, hindering the German’s rear-area communications and deployment to the front.  The first time the German player rolls a “6" in the weather phase the Maquis have struck.  For the rest of that date’s game turns the “All units” formation activation marker of one German formation (either the 111th or 113th, Allied player’s decision) can not be used.  The use of the “all units” formation marker is regained at the start of the next evening game turn.  This event can only occur once per day, treat any subsequent weather DR of 6 as no event.

15.5 (Patton’s Finest) or 14.5 (Revanche!) Hull Down.  Un-disrupted Armour units that do not move or fire in their regular activation phase can have a “hull down” marker unit placed upon them (un-activated units may not go hull down in the limited activation phase).  The hull down marker adds one to any attacking unit’s regular or long range fire DR.  The hull down marker if the unit is subjected to overrun combat, or the optional rule for flank shots (the defending tanks would be forced into manuevering, losing their protective positions).  Hull down markers can be applied to activated units defending in any terrain.