Joseph Miranda - 10:39am Dec 14, 2001 PST (#238 of 242) SPI's Russian Civil War seems to have left out come folk. I'd throw in: Freikorps: a "6" strength Blue unit, with control and withdrawal markers. It starts via random die roll in either one of the Baltic states or Finland. Anarchists: one "6", two "3" units; start in the Randomizer. If picked, you can place them anywhere. They are hostile to all other forces. Shock Armies: two Red, one White, strength of "8", start in the Randomizer. If you pick one, place it with any friendly force. If eliminated, return to the Randomizer. "We almost bombed Moscow" marker: icon of a British WWI aircraft; place in Randomizer. If picked, you play it during the Replacement segment adjacent to any friendly Blue unit. Roll one die. 1-3: attacked province can not replace units this turn. 4-6: all other players pick one marker from the Randomizer due to political backlash. (This almost happened, a RAF squadron was going to fly across the steppes, land to refuel, then bomb Moscow...London called off the air raid at the last moment.)