NEW SCENARIOS FOR RED STAR/WHITE STAR

                             by

                       Alan R. Arvold

 

Scenario Eleven: Deliberate Russian Assault

A divisional size Russian force is attempting to break through the

American front lines which is being defended by an armored brigade.

Their objective is to create a hole in the American line so their

second echelon forces can penetrate into the American rear areas

in order to disrupt American communications.

 

US Initial Forces

2 Tank Battalions (1 M60A1 and 1 M60A2)

1 Mechanized Infantry Battalion

6 M109, 2 M107, 2 M110

 

USSR Initial Forces

2 Tank Regiments (1 T-62 and 1 T-10M)

2 Motorized Rifle Regiments

3 JSU-152, 3 122mm Howitzer, 3 152mm Howitzer, 2 140mm Rocket,

2 240mm Rocket, 1 160mm Mortar, 6 Jets HE

 

Deployment:

US: Deploy first, move second. All units may deploy anywhere west

of the Horlof River. The M60A2 tank battalion must deploy within

three hexes of the town of Oppershofen. Units may be entrenched at

the start of the game.

USSR: Deploy second, move first. All units may deploy anywhere east

of the Horlof River. Units may be entrenched at the start of the

game.

 

Special Rules:

1. The Russian player has air superiority.

2. Use entire map.

 

Victory Conditions:

Victory is based on the number of Russian units that are exited off

the western edge of the board. Russian units exit the map by

reaching the western most row of hexes and then expending one

Movement Point to get off.

 

Victory Level               Units Exited

US Substantive              0 through 5

US Marginal                 6 through 10

Draw                        11 through 15

USSR Marginal               16 through 20

USSR Substantive            21 or more

 

 

Scenario Twelve: Meeting Engagement

A West German brigade (-) is moving to the east to attempt to

envelop a large Russian force to the south (off the board). The

Russians are sending their second echelon forces in response to

the German move to block it.

 

West German Initial Forces

1 Panzer Battalion (Leopard tanks)

1 Panzergrenadier Battalion

6 M109, 2 JPZ, 6 M113/TOW

 

USSR Initial Forces

1 Tank Regiment (T-62)

1 Motorized Rifle Regiment

3 122mm Howitzer, 3 100mm AT Gun, 2 160mm Mortar, 2 140mm Rocket,

1 200mm Rocket, 2 SU57

 

Deployment:

West German: Deploy first , move first. All West German units may

deploy anywhere west of the Denetter River. May not be entrenched

at the start of the game.

USSR: Deploy second, move second. All Russian units may deploy

anywhere east of the Horlof River. May not be entrenched at the

start of the game.

 

Special Rules:

1. Neither player has air superiority.

2. Use entire map.

 

Victory Conditions:

Both sides get one point for each enemy unit eliminated. The West

Germans get one point for each undisrupted friendly unit east of

the Horlof River at the end of the game. The Russians get one point

for each friendly unit west of the Denetter River at the end of

the game. The player with the higher point total wins. If both

sides have the same amount of points, the game is a draw.

 

 

Scenario Thirteen: Russian Airborne Delay

A Russian airborne rifle regiment has landed in the rear area

behind American lines. An American force of battalion strength is

moving across the board as the advance guard of a retreating

brigade. The Russian mission is to delay the Americans so that off

the-board pursuing Russian forces may catch up and destroy the

brigade. The American mission is to punch a hole through the

Russian delaying force so that the rest of the brigade can safely

pass through and escape destruction.

 

US Initial Forces

Before the start of the game, roll the die consult the table below

to see what type of battalion you get.

 

Die Roll            American Battalion

   1                Armored Cavalry Squadron

   2                Tank Battalion

   3                Tank Heavy Task Force

   4                Infantry Heavy Task Force

   5                Mechanized Infantry Battalion

   6                Combined Arms Battalion

 

In addition the Americans receive: 6 M109, 2 M110

 

USSR Initial Forces

1 Airborne Rifle Regiment

3 122mm Howitzer, 1 SU-57, 1 ASU-85, 1 240mm Mortar

 

Deployment:

US: Move first. Enter anywhere on the east edge of the playing

board during the first player turn.

USSR: Deploy first, move second. May deploy anywhere on the board

west of the Horlof River. May not be entrenched at the beginning

of the game.

 

Special Rules:

1. The Russian player has air superiority.

2. The entire mapboard is used.

 

Victory Conditions:

Victory is based on how many enemy units each player eliminates.

Each player gets one point for each enemy unit eliminated. The

player with the higher point total is the winner. If both players

have the same total, the game is a draw.