From: "Roger Deal" Subject: Extension for.doc This is my translation of the additions to Semper Victor which appeared in Vae Victus #57 and scenario #8 which appeared on the Canons en Carton website. Since it was too late last week I thought I would add a more extensive title. Roger Deal Extension for ‘Semper Victor’ Translated from ‘Vae Victis’ and from the ‘Canons en Carton’ website By Roger Deal 6.3: Stratagems Three new stratagems are added. - Persecution (E) This stratagem is not available until 340 (exclusive). It must be played on a town or capital in a diocese in Italia, Africa, Moesiae, Thracia, Asia, Pontica or Oriens, if the diocese is controlled by a player with at least an Augustus or Caesar who is a member of the sun cult. The player who controls the diocese must move a leader who is not a Christian (who has a sun or nothing on their counter) and a combat unit in order to remove it. Otherwise the opposing player receives 3 PV in phase ‘F’ of each turn. Design note: The persecutions did not take place in the provinces that were strongly Christian. This stratagem represents the waste of Imperial resources necessary to conduct the anti-Christian policies of certain Emperors. - Heresy (E) This stratagem is not available until the death of Constantine (i.e. on the following turn). It must be placed on a town or capital in a diocese in Italia, Africa, Moesiae, Thracia, Asia, Ponticia or Oriens if the Diocese in controlled by a player who has an Augustus or a Caesar who is Christian. The player who controls the diocese must move a Christian or non-pagan (i.e. nothing on their counter) leader and a combat unit into the zone where the stratagem is placed in order to counter-act this. Otherwise the opposing player receives 3 PV on each Phase ‘F’. Design Note: Heresies and other religious troubles were frequent during the Forth Century. It often required the use of force to re-establish the orthodoxy of the Church as established at the Council of Nicea. - Bagandes (Brigands) (E) This stratagem must be placed in a zone in the diocese of Galliae, Viennesis or Hispaniae where there are no combat units. The player who controls the diocese must move a leader and a combat into the zone where the stratagem is played in order to remove it. Otherwise the opposing player receives 3 PV on each phase ‘F’. Design Note: The brigands were landless peasants, deserters and others in revolt against the Empire who formed bands and spread disorder in Gaul and Spain during the 3d and 4th Centuries by attacking the villas of the great land holders. Table d’Entrée et de Mort des Chiefs Romains (table of entries and deaths of Roman leaders) – Two new leaders are provided; Decentius and Marcellines. They may be used in all the scenarios during which they are scheduled to appear. Decentius has exactly the same values as Magnence and Marcellines as those of Saloutious. Counters: Three new stratagems and two new leader counters are provided in with issue (i.e. #57) Scenario #7 The Usurpation of Magnence (350 to 353) (by Jean-Phillippe Gury) On 18 January, 350, Magnence, a brilliant officer of British-Roman and Frankish origin was proclaimed Augustus by the troops at Autum, with complicity of the Master of Offices, Marcellinus. The Emperor of the West, Constant, was surprised by this usurpation and, at that time was progressing toward Spain. His brother, Constance II, was occupied on the Persian Front and could not intervene immediately. Magnence profited from this situation by taking control of Spain, Italy and Africa in a few weeks. He took the title of Caesar and his brother Decentius was sent to secure Gaul. IN 351 Constance began a campaign against the usurper which lasted two years. Duration: The scenario lasts 4 turns. It begins with Phase ‘A’ of the 350 annual turn and ends with phase ‘F’ of the 353 turn. Initiative: is determined by the standard rule. Deployment and Control (Romans): Constantinople has been built (place the marker.) First Player: In Thracia#3: Constance (Primus Augustus), Florentius, Barbation, Marcellus In Oriens #6: Ursicinus In Moesia#2: Lupicinus In Pannoniae#3: Sylvanus Dioceses Controlled: Pannoniae, Moesiae, Thracia, Asia, Pontica, Oriens Second Player: In Italia#3: Magnence (usurper), Marcellinus (civil war) In Galliae #2: Decentius (usurper) Dioceses Controlled: Britanniae, Galliae, Viennesis, Africa, Hispaniae, Italia Non-Roman Peoples Persia is at war with Rome at the beginning of the scenario. Rules All standard rules are applicable. Special Rules Stratagems: The first player receives the Bagandus stratagem at the start of the scenario as well as those received normally. Design Note: The usurpation of Magnence plunged the western provinces into chaos. The second player receives the Heresy stratagem at the start of the scenario as well as those received normally. Design Note: Constance II was an extremely devout Christian but he was an adherent of the Aryan Heresy. This led to many problems in the Empire. Designation of Co-emperors: Constance II cannot name anyone but his cousin Gallas as Caesar. Victory: If there is not a civil war taking place at the end of the scenario the first player is emperor; otherwise the player with the most PV is emperor. Scenario 8: Julian the Apostate (357 to 363) (by Jean-Phillippe Gury) In 357, the Caesar Julian, cousin of Constance II, had finally secured a breathing space in Gaul. He crushed an army of 30,000 Germans at the battle of Strasbourg with an army of only 13,000 men and despite the inaction of Barbation. Essentially, Constance had placed generals near him (Barbation, Marcellus) who were more likely to watch then assist him. To minimize Julian’s victories over the Germans and Franks, Constance planned to transfer to the Persian Front a number of his adherents including Saloustios, a general who was devoted to him. The troops refused and declared Julian emperor. In spite of that, he declared his loyalty to Constance and continued to maintain the defense of Gaul. However, in 360, war seemed inevitable. Duration The scenario lasts 7 turns. It begins with phase A in 357 and ends with phase F of 363. Initiative Is determined according to the regular rule. Deployment and Control (Romans) Primus In Pannonica #3: Constance (Primus Augustus), Florentius, Ursininus In Moesiae #2: Lupicinus In Oriens #6: Victor In Italia #3: Arbetio Dioceses Controlled: Italia, Pannoniae, Moesiae, Thracia, Asia, Pontica, Oriens, Africa, Hispaniae Secondus In Galliae #2: Julian (Secondus Augustus), Nevitta, Mallanbaude, Marcellus In Galliae #3 Saloustios In Viennesis #3: Barbation Dioceses controlled: Britaniae, Galliae, Vinensis Non-Romans The Alamanni and Frisii are at war with Rome in 357. Persia automatically goes to war with Rome in 358 as do the Franks in 359. Rules All rules are used. Special Rules Barbation and Marcellus: When Barbation is controlled by the second player he tries to evade combat with non-Roman units even if the Romans are the attackers. If units controlled by the second player enter a diocese controlled by the first player, Marcellus and Barbation are turned to their reverse side and moved toward that combat unit of the first player which is nearest. If this is not possible, they are eliminated. Stratagems The first player receives, at the start the scenario, the ‘Persecution’ stratagem in addition to those he receives normally. The second player receives the ‘Heresy’ stratagem in addition to those received normally. Non-Roman Peoples The Alamanni and the Persians cannot be pacified by either a stratagem or an event. The Heruli and the Scuntarii ‘4’ and ‘5’ are placed in Galliae #3 for the entire scenario. Designation of Co-Emperors Constance II cannot designate a Caesar or Augustus. Julian cannot designate a Caesar or Augustus when he himself is Primus Augustus. Victory Death of Julian: 5 PV for the player who does not control Julian. Pacification of Persia by force of arms: 5 PV for the player controlling Julian. The same if the other player is in charge. If Pax Romana occurs while Julian is Primus Augustus the player controlling Julian wins an automatic victory. Otherwise the player with the most PV at the end of the scenario wins.