Alexandros [Command #10] ======================== Counters: Substitute the Persian chariot counter in this issue's (counter in Command #11) countersheet for one of the chariots in the original countermix. Counters: Here are two more Arab barbarian counters, to give you the proper count for them no matter how their die roll result (counters in Command #12). 5.4 Persian Provinces (change). All other provinces are Persian- controlled at the start of the game. Any time a Macedonian unit or units is alone in a province, the province becomes Macedonian- controlled. The province remains Macedonian until a Persian unit or units is alone in it - becoming contested does not change the province's loyalty. Note the Macedonian need no longer leave a unit behind to keep control. Keep track of province loyalty as best you can, we'll get control markers to you in a future issue. 14.3 Barbarians and Arabs (change). On any turn marked with a "B" there is a chance of a barbarian incursion. Roll one die to determine the location of the raid. 10.6 The Battle Line (clarification). If the first line is vacated due to battle and there are units in the second line, at least one of those units must move into the front line during the next movement phase. This is true for units of both sides, not just the moving side. The first line may not be vacant if there are units in the box. 10.15 Flank and Rear Attacks (addition). Optional: Any time a unit is attacked from two different boxes in the same turn, shift the final odds ration one column to the right for each attack. 11.2 City Garrisons (change). Change the second sentence of the second paragraph to read: "A city garrison may consist of one infantry unit (not step) for each wall marker on the city." 15.8 Persian Treasury (addition). When the Macedonians have captured two of the treasuries, the Persian player loses his Spring replacements. When the Macedonians have captured all four of the treasuries, the Persian player may no longer rebuild or replace his foot archers or Royal Guard, and may not hire any more Greek mercenaries. 12.11 Macedonian Recuperation (new rule). Optional: The reduction of the Macedonian phalanx from 8-8 to 7-7 in combat represents disruption and fatigue more than actual losses - the men's armor and tight formation prevented heavy casualties unless the formation was disrupted. On any turn in which a 7-7 Macedonian phalanx has not participated in combat (siege, minor or tactical board), flip it back to its 8-8 side. This does not cost any replacement points.