Tsushima (Game Designers Workshop) Reviewed by Rob Gibson This game is one part of GDW's Russo Japanese War campaign simulation - the other part being "Port Arthur", which I have not yet seen at the time of writing. To do a game at all on this obscure conflict would require more than faith in the U.K. - however, as I have been able to observe as a member of the model trade (until last year), the various specialist groups in the States who "do" these periods are big enough to make this sort of departure from the established periods commercially worthwhile. For this we should be truly grateful, as "Tsushima" is an excellent game, recreating the feel of the period with its formalised lines of battle and the uncertainties of operating the modern steam-driven war ships (and occasional "antiques") in the waters around Japan and Korea. Five scenarios are provided: two direct actions on the "battleboard", two short campaign scenarios and a complete campaign scenario. The "battleboard" is a unique play-aid which simulates beautifully the parallel line actions which naval thinking of 1904-5 dictated. Opening and closing the range, including escaping from an undesirable "confrontation" is possible. Nicely simulated too are the effects of primary and secondary armament, having too many ships to fire on too few, torpedo attacks - you name it and it's there. By now, you will have guessed that I like "Tsushima" a lot - I think a lot of people will enjoy it and not only the naval "Buffs" at that!