Foxbat & Phantom Glenn Robinson I quite enjoy "Foxbat and Phantom", yet I was forever losing my sorry MiG-21's to the Phantom. The main problem was the all singing, all dancing RH missiles. As I was interested inthis I did some checking onthem. This is the basis of the modifications. In order they are:- 1. Missile Range Point Allowance 2. RPA Hit Point Table (Rule 7.48) 3. Missile Carriage/Turn mode link 4. Addition of the Phoenix missile 5. Modification to the Lightning's 'RH' missile. 1. Missile Range Point Allowance New RPA for Radar-homing Missile weapon for Starfighter, Phantom, Tomcat, F111E, F-15, now 13 Range Point Allowance. New range for Soviet Heat Seeking Missile weapon. Foxbat, Fishbed, Flagon now 3 hexes. New range for all non-Soviet aircraft Heat Seeking Missile weapon, now 4 hexes. When calculating the chance for a Soviet Heat Seeking Missile weapon do not use ranges one or two. Instead count ranges 3,4,5 as 1,2,3 respectively. The same goes for Non-Soviet Heat Seeking Missile combat except only range one is ignored - 2,3,4,5 now 1,2,3,4. 2. RPA Hit Point Modifications (replaces Rule 7.48) RPA 5 0 Hit Points RPA 6-10 2 Hit Points RPA 11-15 1 Hit Point RPA 16+ -1 Hit Points (This last one is to show the fact that a missile's motor fires only a few seconds, so at long ranges the missile's ability to manoeuvre is greatly depreciated). 3. Missile Carriage/Turn Mode Link Firstly, the Phantom, Tomcat and F-15 can have 4 Radar-Homing Missiles and 4 Heat Seeking Missiles. If they do carry this weapon load their manoeuvrability will be affected. To show this: Add 2 to the present turn mode Reduce by 1 for every 2 missiles of any type fired. 4. The Phoenix Missile I don't use this one much as it is not much fun. RPA - 60 (I worked it out as 120 but I thought your enemy should at least have a chance to get on the map). Turn-Mode It retains the normal 2 up to 20 RPA 3 21-30 RPA 4 31-40 RPA 5 41-50 RPA 6 51-60 RPA 5. Lightning/Mirage F1 Missile Mod. Firstly, the Lightning does not carry a Radar Homing Missile weapon. Technically it is a 'Super Heat Seeking' missile. To show this count it as a normal Heat Seeking weapon for ranges 1-5 . For ranges 6-12 use the Radar-Homing technique but do not count electronic counter measures; instead move two columns to the right of the actual hit point column, i.e. 9-12 is now 16-20. Finally, the French Radar-Homing Missile can change 'heads' to a Heat Seeking missile. If used as this then keep the Radar-Homing range and treat as for the British weapon. I hope you find modifications acceptable. Without drastically altering the game structure the game is balanced up in some respects, as the Americans found in Vietnam, MiG-21's are not lightly dismissed. Bibliography Janes 'All the Worlds Weapons Systems' Janes 'All the Worlds Aircraft' Aviation & Marine magazines Flight magazines Aircraft Illustrated magazines Armies & Weapons magazines